The unpublished prototype game designs below have been extensively playtested
and are now being pitched to prospective games publishers.
If you are a publisher and would like to know more about any of these designs, please contact Dave@GGGGames.co.uk
Rainbow Roll is a colourful game of dice selection, placement and replacement as players compete to make the best rainbow flags.
The game is played over several quick rounds during which
players build up the dice on their rainbow flag player boards.
At the end of the game, points are scored depending on
where dice are positioned upon flags.
The aim of the game is to score the most points.
Fakebook is a party game with five rounds in which players create imaginary social media ‘Posts’ in response to Prompt Cards.
Everyone reacts to each other’s Posts each round, giving ‘Reaction Tokens’ to the other players depending on what emotional response their Post evokes.
Players give a ’Share Token’ to the creator of their favourite Post each round. At the end of the game, players score points depending on how well they have done in collecting tokens.
Whoever gets the highest score wins.
High Low Zero is a card management game in which players adjust the value of their hands in an attempt to make their cards sum to exactly zero. Should they be unable to reach zero, they aim to get the highest positive or lowest negative hand value.
The aim of High Low Zero is to gain the most yin-yang tokens over the course of three rounds in which players are dealt a hand of six coloured cards with values between +6 and –6. Players adjust their hand by Discarding and Drawing cards three times each Round.
At the end of each Round they compete for yin-yang tokens depending on the overall value of their hand and the value of the cards of each colour in their hand.
KaleidoCards is a game system comprising 100 unique coloured cards which are used to play many different fast and fun games. The cards use five ‘colours’: Red, White, Blue, Black and Green. Each card has three ‘aspects’ which use these colours: a word with the name of one of the colours, the text of that is written in one of the colours, and the card's background is a different colour.
The core game comes with rules for seven distinctly different KaleidoGames which are all fast to learn and quick to play. There are many more games which can be played with the cards as well, and it is easy to ‘KaleidoCreate’ new games yourself. Two expansion packs (KaleidoCraze and KaleidoGrey) introduce additional cards with five more games each.
Mr Bean has decided to sell portraits of his ancestors. In this quick auction game players represent art galleries which are competing to gain the most humorous collection of these portraits.
Mr Bean has created an unusual set of hidden bidding rules for how the auction will be conducted, with changes to these rules available to those who acquire Teddy's Gavel.
The Clash of Kings game is inspired by The Game of Thrones and the struggle between rivals for the Iron Throne
in George R. R. Martin's Clash of Kings novel.
This game could also be easily rethemed for another licence.
Each player commands an army of chess pieces led by their claimant (Renly, Stannis, Robb or Balon).
They seek to either defeat their enemies or crown their claimant by moving their king piece from their corner of
the 9 x 9 board to the central square to overthrow
King Joffrey and ascend the Iron Throne.
A push-your-luck game in which players aim to dominate the outer planets of The Expanse by controlling the most spacecraft destined for each planetary system.
Each player’s faction has five agents who seek to gain control of spacecraft that land in the Docking Bay of Ceres Space Station before freedom fighters from the Outer Planet Alliance (OPA) capture the spacecraft, and before an OPA uprising occurs which ends the game.
Whoever dominates most planets after the OPA revolt wins.
Pirate Crew is a hidden bidding card game where players are rival captains recruiting pirates to a treasure ship before mounting a mutiny.
The game is played over four rounds during which
players recruit crew members from different Caribbean pirate strongholds. Whoever controls the most powerful group of pirates during the mutiny after the fourth stronghold is visited wins the game.