QubiQ is a game that involves connecting magentic 'Qubes' in three dimensional structures. QubiQ is also a games system consisting of several varied abstract games (QubiQ Towers, QubiQ Link, QubiQ Wall, QubiQ Cube) which use Qubes and are quick to learn and play.
Qubes are unique magnetic blocks each side of which has a background Colour with a black Shape or a special; image with all of the 6 Colours and 5 Shapes. One side of each Qube will always match one side of any of the other 30 Qubes.
Qube prototypes are made from Geomag's amazing magicubes which attract on all six sides.
Rainbow Roll is a colourful game of dice selection, placement and replacement as players compete to make the best rainbow flags.
The game is played over several quick rounds during which players build up the dice on their rainbow flag player boards.
At the end of the game, points are scored depending on where dice are positioned upon flags.
The aim of the game is to score the most points.
Labyrinths consists of 3 mini-games which involve rapidly recognising and matching labyrinth designs.
There are 31 hexagonal cards, each of which 6 labyrinth designs surrounding an image of the famous Chartreuse Cathedral labyrinth. One of the 6 outer labyrinth designs will match one of the designs on any of the other 30 cards enabling the cards to be linked together like in Dominoes.
All the cards can be combined into an elaborate puzzle which itself forms a master labyrinth with a path leading to its centre.
An elegantly simple game of picking up coloured pieces and moving them round a rondel as you try to collect rainbows.
Play a numbered token on your turn to pick up that number of pieces from a stack and move them round the rondel, adding one to each stack in turn. Or play the cheeky leprechaun token to pick up and move all of the pieces from a stack. Collect any pieces which match those landed on.
Decide whether or not to flip the direction of play.
Score points for pieces you collect.
High Low Zero is a card management game in which players adjust the value of their hands in an attempt to make their cards sum to exactly zero. Should they be unable to reach zero, they aim to get the highest positive or lowest negative hand value.
The aim is to gain the most yin-yang tokens over three rounds in which players are dealt a hand of six coloured cards with values between +6 and –6. Players adjust their hand by discarding and drawing cards three times each round.
At the end of each round players compete for yin-yang tokens depending on the overall value of their hand and the value of the cards of each colour in their hand.
KaleidoCards is a game system comprising 100 unique coloured cards which are used to play many different fast and fun games. The cards use five ‘colours’: Red, White, Blue, Black and Green. Each card has three ‘aspects’ which use these colours: a word with the name of one of the colours, the text of that is written in one of the colours, and the card's background is a different colour.
The core game comes with rules for seven distinctly different KaleidoGames which are all fast to learn and quick to play. There are many more games which can be played with the cards as well, and it is easy to ‘KaleidoCreate’ new games yourself. Two expansion packs (KaleidoCraze and KaleidoGrey) introduce additional cards with five more games each.
Fakebook is a party game with five rounds in which players create imaginary social media ‘Posts’ in response to Prompt Cards.
Everyone reacts to each other’s Posts each round, giving ‘Reaction Tokens’ to the other players depending on what emotional response their Post evokes.
Players give a ’Share Token’ to the creator of their favourite Post each round. At the end of the game, players score points depending on how well they have done in collecting tokens.
Whoever gets the highest score wins.
Mr Bean has decided to sell portraits of his ancestors. In this quick auction game players represent art galleries which are competing to gain the most humorous collection of these portraits.
Mr Bean has created an unusual set of hidden bidding rules for how the auction will be conducted, with changes to these rules available to those who acquire Teddy's Gavel.
The Clash of Kings game is inspired by The Game of Thrones and the struggle between rivals for the Iron Throne
in George R. R. Martin's Clash of Kings novel.
This game could also be easily rethemed for another licence.
Each player commands an army of chess pieces led by their claimant (Renly, Stannis, Robb or Balon).
They seek to either defeat their enemies or crown their claimant by moving their king piece from their corner of
the 9 x 9 board to the central square to overthrow
King Joffrey and ascend the Iron Throne.
In Cardsino players aim to win the most chips by assigning
playing cards to tables in the Cardsino Casino.
Cardsino is a ‘flip-and-write’ game played over 15 rounds
using a deck of playing cards and jokers.
Each player has their own sheet representing their casino which has three areas: A has three high stakes poker tables; B has four standard poker tables; C has a ‘deck table’ showing the 52 playing cards.
Over the course of the game, each player will secretly write on their sheet the cards they are assigning to different areas. Players score chips at the end of the game depending on the value of five-card poker hands played to each table in A and B, and in other ways for C.
A push-your-luck game in which players aim to dominate the outer planets of The Expanse by controlling the most spacecraft destined for each planetary system.
Each player’s faction has five agents who seek to gain control of spacecraft that land in the Docking Bay of Ceres Space Station before freedom fighters from the Outer Planet Alliance (OPA) capture the spacecraft, and before an OPA uprising occurs which ends the game.
Whoever dominates most planets after the OPA revolt wins.
Pirate Crew is a hidden bidding card game where players are rival captains recruiting pirates to a treasure ship before mounting a mutiny.
The game is played over four rounds during which
players recruit crew members from different Caribbean pirate strongholds. Whoever controls the most powerful group of pirates during the mutiny after the fourth stronghold is visited wins the game.